}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.
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Streaming server-side rendering (SSR) is a particularly painful case. A typical SSR stream might render thousands of small HTML fragments, each passing through the streams machinery:
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What TransformStreams are supposed to do is check for backpressure on the controller and use promises to communicate that back to the writer: