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· · 来源:dev资讯

Маргарита Щигарева

What did matter was the community we built around both libGDX and RoboVM. A few days after RoboVM's open-source core was closed-source, a handful of libGDX contributors forked the old RoboVM repo and got to work. Within days, libGDX games could be compiled via the fork. Within a handful of months, they got back full feature parity, including a debugger, Xcode integration and more. To this day, libGDX is powered by this RoboVM fork, called MobiVM, on iOS.

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